How will the level change over time?
The pressure plate in the middle of the map will cause one of the four events to trigger, which will force place to react fast in order to survive.
I haven't decide on the final ideas, but there is a list:
- water rising that will do damage over time, players can escape it staying on the high grounds.
-heatwave that will do damage to everyone who isn't inside.
-spawn mines on the map
-airdrop mines
- the gas wall that shrinks over time
-day becoming night, lowering the visibility
- gas inside, 2 pressure plates
Visual Style:
Sci-fi inside and jungle for the outside.
Rough map idea:
Rough ideas for pick ups and some obstacles:
The rough three stages of damaging smoke:
The rough three stages of water rising:
Visual reference for how jungle will coexist with the sci-fi architecture.
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