Monday, March 19, 2018



How will the level change over time?

The pressure plate in the middle of the map will cause one of the four events to trigger, which will force place to react fast in order to survive.

I haven't decide on the final ideas, but there is a list:
- water rising that will do damage over time, players can escape it staying on the high grounds.
-heatwave that will do damage to everyone who isn't inside.
-spawn mines on the map
-airdrop mines
- the gas wall that shrinks over time
-day becoming night, lowering the visibility
- gas inside, 2 pressure plates




Visual Style:
Sci-fi inside and jungle for the outside.




Rough map idea:


Rough ideas for pick ups and some obstacles:
The rough three stages of damaging smoke:

 The rough three stages of water rising:

Visual reference for how jungle will coexist with the sci-fi architecture.
Image result for jungle bunker

Friday, March 16, 2018


As a part of my programing class tutorial, i learn three different ways of how to do a projectile for a weapon, line trace, projectile and physical object. I learnt that the line trace is the easiest way to do a projectile and it is used for fast moving projectiles that follow a steady path, such as machine gun or energy beams, lasers and etc. The projectile movement is good for projectiles that can change their direction but you don't want to depend it on physics or for homing projectiles.Where as physical object is good for something like a grenade or any other projectiles that can bounce of the surface.

As my initial idea i wanted to use simulate physics for a grenade, so that i can have the grenades bouncing off the surfaces or splitting in more projectiles as it hits a surface.

However,  i decided to change it to a homing projectile using stuff that i learnt from the tutorial, however the obstacle was that the tutorial only showed how to home on a single target ( set before the game starts), which makes it impossible to change within the game. In order to overcome that obstacle i decided to use the line trace to set a target for a projectile to hit, and after a small delay the projectile with home onto a target using a projectile moving. As a result I combined two ways of making a projectile for a weapon and created a system weapon for my gun.
















Particle ideas for my weapon:

Thursday, March 1, 2018

Adventure Game that i made as the assignment for my Game Design and Programming class. The main goal was to get familiar with the fundamentals of top-down level design and build up the knowledge about the game production pipeline. It was really fun assignment and i really liked working on it. However, i had to remove a lot of stuff just because if would make the level way too big and make it really hard to complete with in the 4 minutes of play time.