This is the script for dialogues and game gating mechanisms that we had to make for a game that we are currently working on.
Stepan’s Exploration Game Script
szakhare_Level_intro
Background:
The Sovereignty of Arisnople had won the long
and drawn out war in the Outer Sea Region. Riches had been showered amongst
them and there is now peace. In a decisive battle that had determined the
turnout of the war, The King lost his highest ranked general who was also his
close friend.
However,
it was a long time ago, and people have forgotten about the past war.
Therefore, the mausoleum that one was the icon of honor is now forgotten.
Scene: A Mausoleum built to honor a legendary general. A large
cobblestone building which is meant to hold a decent amount of trophies and a
few heroes of the legendary war.
Time: Nightfall
Conditions: Heavy rain
Characters:
· Theron: The Player, male.
· A spirit
(processed to sound like it’s echoing in the player’s head).
(szakhare_Level_1)
SECTION A1: Intro to characters
and setting scene.
Upon level load, the screen stays
black. We hear massive storm sounds. Storm sounds are transforming into the
sounds of glorious battles that are echoing. Suddenly, the lighting crushes
through the sky followed by silence.
Spirit
Spi_szakhare_01
Wake up Theron!
Spirit
Spi_szakhare_02
Theron. Wake up. We don’t have anymore time to waste.
Fade up
from black. We see the room. A few candles are the only light in the room.
Spirit
Spi_szakhare_03
You have to find your way out of here, Theron. Try to find
anything that might help open the door.
Theron
The_szakhare_01
Where am i? (confused)
Who are you? ( terrified)
Spirit
Spi_szakhare_03
I am a spirit of those who died during the Outer Sea war. We were trapped in this mausoleum as our most valued
belongings were trapped in the vault.
We are free to explore the room. We can see a
visible representation of the richness and abandons of this place. It felt so
alone, so empty. The oldest residents of that abandoned space were the spiders.
Many generations had laced the walls with cobwebs of intricate beauty, though
now even they lay in dusty rags. It had been three decades since a footstep had
echoed within those walls, since the dust had been disturbed and the ghosts
awoken. The only furniture was an antique table carved of marble and upon it a
few lightened candles and a vase.
We hear the sound of someone walking and talking and the sound of
a DOOR OPENING and CLOSING.
The door to the next room is locked. When we walk up to it, it
checks to see if we have the key using our GATING MECHANISM. We don’t have the
key yet so it gives us a NEGATIVE BEEP.
The
player character talks to himself...
Theron
The_szakhare_02
Now, how do I get myself out
of here?
SET OBJECTIVE: Objective text pops up in the middle of the screen,
Spirit
Spi_szakhare_03
Find the key.
The player must walk around the room until he finds the key by getting close enough to activate the
trigger around it. Once he does…
Theron
The_szakhare_03
Found it!
SET
OBJECTIVE: Objective text pops up in the middle of the screen.
Spirit
Spi_szakhare_04
Try opening the door and investigating the next room.
The door to the next room is locked. When we walk up to it, it
checks to see if we have the key using our GATING MECHANISM. It gives us a
POSITIVE BEEP (sound of opening the lock).
When the player goes to a different room. The room is really dark,
there are a few candles in order to help a player to navigate. There are some
voices in the darkness echoing.
Theron
The_szakhare_04
It is really dark in here, I have to find a way to put more
lights up!
A player has to find a torch and
lighten up more candles. Meanwhile a player has to dodge/ hide from ghosts that
are
just movers with triggers on them that match the shape of the light. If the
player touches one he is caught.
When the player puts up the light, the movers go in a new pattern
(towards the player).
There is an obvious pattern to the ghost movement, therefore they
can be easily dodged.
By escaping the light movers player will stay infront of a staits
leading to a vault. However, the entrance will be blocked.
Spirit
Spi_szakhare_05
The entrance is blocked. Let’s try to find a different way in. There
should be a cave entrance that can be used to get into the vault.
When player will find the entrance after
going in a player will see the vault
with all the treasures and trophies left after the war. There is a round room
with a cache in the middle with an unusual amulet.
Spirit
Spi_szakhare_06
Theron! Take the amulet and destroy it.
Player interacts with the amulet.
Theron
The_szakhare_05
I can feel it! I can feel the
great power! The amulet, is the true way to the greatest power! I cannot
destroy it! It is mine now!
The screen goes black and the
sound of human screams and bites are heard.
THE END
References
This is a good reference for the shape/lighting of my final room