Monday, February 5, 2018

Adventure Game
Story: You are one of the moon spirits that are trained to become huntress in the Never Garden Palace.  While you are on the quest to hunt down pray the meteor strikes the palace, killing everyone but you and as you found out later, your teacher. You know that it wasn't just a coincidence, because the meteor also brought monster and dark spirits. The entrance to the palace will be blocked my inscriptions and in order to get through them a player has to explore the dungeon where the meteor fell. When the artifact will be found the player can enter spirit world, and it will help solve the incoming puzzles.

Location: Snowy rocky terrain.
Time of the day: Dusk/ nightfall. For dungeons and caves it will be night, most light will be come from plants and rune marks on the ground/walls/stones and god rays.

Style: Ancient architecture, ruins.

I want to have cold atmosphere, therefore there will be a lot of blues and cyan. 
Objectives and exploration areas where a player won't experience any threat will be yellow/orange/greenish in order to have a warm feeling and peaceful atmosphere, which will also be a contrast to cold and dark areas. The torches/lanterns will show the objectives.

Color Palette

Reference images for mood/ atmosphere:





Character design:



































Weapon Designs:


Rough Enemy designs:
Rough Level layout:
A player will start in a forest, where enemies are weak but frequent. 
The first objective will be to get back to the palace, but since the entrance will be blocked, a player has to explore the cave, where he can find the artifact that will assist on his journey and allowing to enter the palace. Where a lot of puzzles and stronger enemies are awaiting. Completing all puzzles will allow the player to find the room with the boss, where a player can prove their skill. 












Friday, February 2, 2018


This is the slime spiky block that i made for my programming class. i had to animate and program the falling and the smash of my slimy block. In addition to making one block, i made another one (red), which has to be baited out, because it falls faster and smaller.  I also used those spiky blocks in my sidescroll game.