Thursday, November 30, 2017

Game Teaser Planning
As the last assignment to close up the semester we are tasked with developing a game teaser for out finished levels. I have been trying to find a balance between showing the gameplay and the environment with its beautiful vistas. However, i found it quite challenging to find the right balance between the two, because my level is action-packed, yet the environment is quite resting and heartwarming. 

With this being said, i am planning to start my teaser with a calm shot of the initial tomb room ( player spawn room), since the room is deem and the focus will be on the torch it will create the mystery and will give that feeling of the tomb. Then, i am thinking about slow transition to a different room, with a game footage to increase the phasing of the teaser, showing the abilities ( power-ups) that player can have. Basically, i want to start with a slow, calm and warm shots and go in to more intense and faster shots, to create the feeling that everything that around the shrine is calm, yet can be destroyed if you won't succeed.

For the script i have to change some of my in game lines, in addition to adding some extra information about the story.


I created some rough story boards to get me started on the teaser.

Monday, November 27, 2017

Dishonored 2 Game play teaser

The reference teaser for my game. I chose this trailer because of it's focus on different actions, which can be related to all the different abilities that a player can use in my level. In addition to the small glance on the environment.